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Ffmpeg
Ffmpeg






ffmpeg

  • colormatrix supports only 8bpc (8-bit per component) pixel formats, whereas colorspace supports 10bpc, 12bpc also.
  • They both do only YUV to YUV colorspace conversion YUV to RGB, and scaling requires swscale.
  • Video filter colorspace, colormatrix have the following relationship: (for both aforementioned purposes) (.and seems to be a more reliable choice for all these swscale hazards) There's also a filter using the external library zscale. Conversion between different color properties (bit-depth, range, matrix, transfer characteristics, primaries) can be done using the colorspace or colormatrix video filter. How to convert between colorspaces using FFmpeg?Ĭonversion between RGB/YUV is typically done using swscale.
  • The RGB/XYZ matrix, in AVFrame-> color_primaries.
  • transformation characteristics), in AVFrame-> color_trc

    ffmpeg

  • The YUV/RGB transformation matrix, in AVFrame-> colorspace.
  • The signal range, in AVFrame-> color_range.
  • The format (type and bit-depth), in AVFrame-> format.
  • The conversion matrix between the linearized RGB and the device-independent XYZ colorspace.įFmpeg stores all these properties in the AVFrame struct:.
  • The linearization function from RGB to a linear RGB signal.
  • The transformation matrix between YUV and RGB.
  • (YUV only, unlikely a problem for other type of signals.) (Note: "Full range" refers to the YUV component values being in the range 0–255, whereas "restricted range" has values between 16–235)
  • Whether the signals are full range or restricted range.
  • Whether the pixel buffer contains RGB, YUV or some other type of signals, and the bit-depth.
  • In practical terms, the things you care are: In FFmpeg, colorspaces are represented in the form of ​pixel format. These standards describe not just things like how to convert a YUV signal to RGB, but also how a RGB signal should be represented in terms of photon emission, in a device-independent way.
  • ​BT.2020 ("Ultra-High-Definition" or UHD).
  • The conversion between YUV pixel buffer representation and its visual representation depends on the type of the YUV represented in the pixel buffers, which are essentially device-dependent. In the following, the term YUV is used as in the FFmpeg pixel formats, referring to YCbCr in digital video. For more info read ​the respective Wikipedia article. Y'UV on other other hand specifies a colorspace consisting of luma (Y') and chrominance (UV) components. A more accurate term for how color is stored in digital video would be ​YCbCr. Note: The term "YUV" is ambiguous and often used wrongly, including the definition of pixel formats in FFmpeg.








    Ffmpeg